↑←↓→ WalkSpace JumpShift DuckEnter offices. Find people & bonuses.
DRAG TO MOVE
Let’s take this offline.
Your shift is paused. Your floor checkpoint is saved.
Instructions.
Everyone out. Still human.
Can you leave every floor cringe-free and with all your colleagues?
Avoid the cringy quotes. Sidestep, jump or duck the posts flying through the corridor. Every cleared post counts, but clean escapes score more. An unprotected hit to you raises your cringe metre. Four hits from empty take it to 100%: game over, all dignity lost. Pickups and lift escapes can bring it down. If the game ends, your next shift starts on floor 1 with zero points.
Save your colleagues from their corporate nightmares. Walk up to the person with a green rescue marker in each office. They join your conga. If a quote hits you or anyone in your conga without headphone protection, the last colleague to join returns to their boring meeting. Go back and collect them again.
Build your team as you go. On each floor, you can tackle the first five quotes alone. Each new batch needs more colleagues with you. The yellow banner shows each batch’s team requirement. If quotes pause, it tells you how many more to rescue. Follow the arrow or use the map. The clock keeps running, and quotes already flying can still hit you. The final five need your whole team.
Escape together. Clear the floor’s posts, rescue everyone and reach the lift before the deadline. Quick, clean escapes earn more points. Your progress is saved and a fresh team needs you upstairs.
Your office escape plan.
The Office map shows the current floor, its offices and the corridor. Use it to find the people still waiting to be rescued.
Your current floor
Navy dot: you
Watch it move as you walk.
Green dots: your colleagues
Dots inside offices are people to rescue. Walk into their office and up to them. Smaller green dots following you are your conga.
Amber dot: go back for them
A colleague has left your conga and is returning to their office. Fetch them again.
Gold dots: pickups
Useful bonuses inside offices. A ring marks a newly restocked pickup.
Coral dots: incoming quotes
Keep an eye on the corridor while you check the map.
The bar at the far end: the lift
It turns green when every quote is cleared and everyone is together. Head there before the deadline.
Everything’s urgent. Apparently.
The clock starts with your first move. It keeps running in offices, even though the flying posts pause there. Pause, Instructions and leaving the browser stop the clock.
A new colleague and five extra posts every three floors. The final five are included.
Floors
People
Posts
Time
1–3
4
30
3:00
4–6
5
35
3:15
7–9
6
40
3:30
10–12
7
45
3:45
13–14
8
50
4:00
Your moves
Base points for the move you actually use. Streaks and your conga add bonuses.
Move
Keyboard
Phone
Walk / sidestep100 points
Arrow keys
Drag the joystick
Jump150 points
Space
Tap Jump, or hold for a longer jump
Duck200 points
Hold Shift
Hold Duck
Pause
Escape
Pause button
Office pickups
Reception, self-check-in, the selfie studio, printing area and other scenes happen in the background as you pass. Enjoy the office nonsense from the corridor. You do not need to enter, collect or rescue anyone in those areas. Keep an eye on incoming posts.
Walk over the coloured pickups inside offices to collect them. Used slots can refill after 20 seconds, with at most one new pickup every 12 seconds across the floor. Refills move to clear spots in offices and stay until collected. The map shows their current positions.
Headphones
Protect you and your conga from one hit, so nobody gets sent back. +100 points.
Coffee
−20 percentage points of cringe. +100 points.
Meeting cancelled
−15 percentage points of cringe. +300 points.
Keycard
+500 points.
Higher floor. Higher stakes.
The higher you climb the corporate ladder, the faster the quotes arrive and the more colleagues need rescuing.
You’ve been corporate cloned.
YOUR SCORE00000
Shift details
0posts avoided
0people rescued
0floor reached
The jargon drawer.
Every one of these can come for you.
Choose your character.
Same moves. Same chances. Your kind of human.
Up to 24 characters. Changes stay on this browser.
Every character can jump, duck and lead the conga.